posted November 16th, 2009
Naked light Preview 6 Revision 1 is out!
This version solves two major issues: switching to CPU mode properly if your GPU isn’t up to OpenCL par, and better handling missing images in your library.
I’ve also temporarily removed support for 32-bit mode; it turns out that you can’t always just test 32-bit mode by checking off ‘Open in 32-bit mode’ in the Finder. Lots of stuff is broken on 32-bit Intels, and I’ll need a fair bit of time to sort that out.
Now when you add a filter with a mask, the mask is visually displayed in the node view. This isn’t particularly interactive yet (ultimately you’ll be able to edit masks non-destructively like everything else in Naked light), but you can start to see where this is going.
The Rectangle Selection Tool is back, the others are all forthcoming. If you try to blend multiple selections (by making a selection, holding down a modifier key, and making another), Naked light will either crash or otherwise become unusable, so don’t do that yet. Masks still don’t save properly, either.
I’ve refined some of the icons so that they’re simpler and cleaner.
Last release, the color scheme of the inspector has changed from white on black to charcoal on light gray. Most of the filter inspectors are dynamically generated and worked fine. A few, notably Curves, Levels, and Brushes, were pretty near unreadable.
Levels has to wait because histograms are dependent on several forthcoming optimizations to the underlying engine, but I went and redid the Curves inspector. It’s not only got nice new tabs and thicker, easier to see lines, but it now has the ability to modify the alpha channel, which has been an incredibly useful addition so far.