posted June 19th, 2008

Naked light Preview 4 is all about the CPU renderer. As mentioned in the last update, I’ve been working on a high quality renderer to supplement the existing GPU renderer.

There’s a few really good benefits to the CPU renderer. Most importantly, it lets me do things that are really high quality. Check out the Gaussian Blur and Sharpen. They were a little wonky before; now they’re perfect. The CPU renderer should be much speedier on unsupported hardware. And most importantly, the CPU renderer is a great fallback in case an OS update (like 10.5.2 did) introduces bizarre OpenGL quirks that can screw up your canvas.

Because this and the next few releases are about testing out the CPU renderer, the GPU renderer is disabled. This means that some things are a bit slower (a few, like selections, are a lot faster). It also means a couple features are disabled: brushes and Core Image filters. The brushes will come back in another few weeks or so, and I’ll slowly be converting more and more Core Image filters into Anatomy.

There’s really no new exciting user-facing features (all the shapes, the Lasso tool, and the Polygon Selection tool are finally working). But this is the most stable release of Naked light by far—and the things that do crash are relatively easier to fix.

Get It While It’s Hot

Naked light Preview 4—Quality Edition

(Update: rewrote some code that might fix a crasher on some machines.)

4 Responses to “Naked light Preview 4—Quality Edition”

  1. Hannes Says:

    Cool stuff! I ´ll do some testing tonight and report bugs ( if i find any)

  2. Nicolas Says:

    Hey Brandon,

    I will test it, to see deeper than this… can be really cool !!!! Promising !!! Let’s go Brandon !!!!!

  3. Mario Says:

    New Beta crashes when I try dragging any image into the library. Note: so did the last beta.

    Macbook Pro 17″ C2D 2.33ghz 2gb RAM 10.5.3

    How do I submit bug reports? Can’t find any way to do so besides this thread.

  4. Brandon Says:

    Mario:

    Bug reports can be sent to brandon@naked.la

    As far as I’ve seen, there’s two occasional crashes that happen when importing images. I just fixed one of them yesterday or the day before, the other fix is rather complicated and’ll have to come a bit later.

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